feat: update session notices and skill reloads
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@@ -2,6 +2,7 @@ import { describe, expect } from "bun:test"
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import { Effect, Layer } from "effect"
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import { Database } from "@opencode-ai/core/database/database"
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import { EventV2 } from "@opencode-ai/core/event"
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import { Job } from "@opencode-ai/core/job"
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import { Location } from "@opencode-ai/core/location"
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import { ProjectV2 } from "@opencode-ai/core/project"
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import { AbsolutePath } from "@opencode-ai/core/schema"
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@@ -21,6 +22,7 @@ const execution = Layer.mock(SessionExecution.Service, {
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awaitIdle: (sessionID) => Effect.sync(() => awaited.push(sessionID)),
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})
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const sessions = SessionV2.layer.pipe(
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Layer.provide(Job.layer),
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Layer.provide(locationServiceMapLayer),
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Layer.provide(EventV2.defaultLayer),
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Layer.provide(Database.defaultLayer),
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